शतरंज: रिवीजन सभ के बीचा में अंतर

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लाइन 2:
'''शतरंज''' एक प्रकार के पटल खेल (board game) ह जे में एक साथ दुगो खिलाड़ी लोग खेल खेलेला। <ref>Abate, Frank R. (ed) 1997. ''The Oxford desk dictionary and thesaurus''. ISBN 0 19 511214 8</ref> इ एक प्रकार के [[वर्गाकार]] काठ के पटल (काष्ठपटल) पर अथवा कुट के पटल (Board) पर खेलल जाला, जेमे छोट छोट 64 गो [[वर्ग]] बनल रहेला, जे मे हर किनारा पर आठ- आठ गो छोट छोट वर्ग बनल रहेला। दुनो खिलाड़ी सोलह सोलह गो गोटी के साथ खेल शुरु करेलन। जे में गोटी रहेला: आठगो [[सिपाही (शतरंज)|सिपाही]], दुगो [[घोड़ा (शतरंज)|घोड़ा]], दुगो [[ऊँट (शतरंज)|ऊँट]], दुगो [[हाथी (शतरंज)|हाथी]], आ एगो [[राजा (शतरंज)|राजा]] आ एगो [[मंत्री (शतरंज)|मंत्री]]।<ref name="macmillan">Costello, Robert E. et al (eds) 2001. ''Macmillan dictionary for children''. Simon & Schuster, New York. ISBN 0-689-84323-2</ref>
 
खेल के लक्ष्य होला कि कौनो एगो खिलाड़ी कौनो दुसरा प्रतिद्वन्दी खिलाड़ी के राजा के [[चेकमेट]] (checkmate) करे के कोशिश करे। चेकमेट एक प्रकार के धमकी ह ('चेक') जौन प्रतिद्वन्दी खिलाड़ी के राजा के करल जाला जब प्रतिद्वन्दी खिलाड़ी के राजा मुकाबला कर सके के स्थिती में ना होखे। जब राजा फँस जाई त खेल खत्म हो जाई।<ref name="Kingfisher">Paton, John et al (eds )1992. ''The Kingfisher children's encyclopedia''. Kingfisher Books, New York. ISBN 1-85697-800-1</ref>
 
खेल दुगो प्रतिद्वन्दी खिलाड़ी के बीच शुरु होला<!---leave this word. It has already been explained, and is part of the vocab of the game---> जे में खिलाड़ी एक एक कर के आपन गोटी शतरंज के बोर्ड पर अलग अलग वर्ग में आगे बढ़ावेला। एगो खिलाड़ी ('उज्जर') के पास उज्जर या हल्का रंग के गोटी होला; दुसरका खिलाड़ी ('करिया') के पास करिया या गाढ़ा रंग के गोटी होला। खेल में हर गोटी के आगे बढ़ावे के आ दुसरा गोटी के पिटे के नियम कानून होला।
 
चेस एगो विश्व विख्यात खेल ह जौन कई बार प्रतियोगिता के तौर पर होखेला जे के [[शतरंज प्रतियोगिता]] कहल जाला। बहुते देश में लोग इ खेल के मजा लेवेला आ इ [[रुस]] देश के एगो महत्वपूर्ण राष्ट्रिय शौक ह <ref>{{cite book |title= Family Flip Quiz Geography|last= Gifford|first= Clive|authorlink= |coauthors= Lisa Clayden|year= 2002|publisher= Miles Kelly Publishing|location= Bardfield Centre, Great Bardfield, Essex, CM7 4SL|isbn= 1-84236-146-5|pages= |url= }}</ref>
== इतिहास ==
{{main|शतरंज के इतिहास}}
[[File:UigChessKing rightfront.jpg|thumb|left|200px|[[w:en:Isle of Lewis]] के एगो राजा। चेसमेन (c12th C. [[ब्रिटिस संग्रहालय]]) में]]
लाइन 149:
=== Capturing ===
Most pieces capture as they move. If a Q, R, Kt or B lands on an opposing piece, that piece is taken off the board. There are three special cases:
# The king cannot be taken (see check and checkmate).
# No piece can be taken while castling.
# Pawns take one square diagonally.
 
== Special moves ==
लाइन 231:
[[File:SCD algebraic notation.png|frame|left|Algebraic chess notation]]
 
The moves of a chess game are written down by using a special [[chess notation]]. This is compulsory for any competitive game.<ref name="Laws"/><sup>Article 8 & Appendix E</sup> Usually [[List of chess terms#A|algebraalgebraic]]ic chess notation is used.<ref>See paragraph E. Algebraic notation in:<br />{{cite web | url=http://www.fide.com/component/handbook/?id=125&view=article | title=E.I.01B. Appendices | accessdate=2008-11-26| publisher=FIDE}}</ref> In algebraic notation, each square has one and only one name (whether you are looking from White's side of the board or Black's). Here, moves are written in the format of: [[wikt:initial|initial]] of piece moved – file where it moved – rank where it moved. For example, Qg5 means "queen moves to the g-file and 5th rank" (that is, to the square g5). If there are two pieces of the same type that can move to the same square, one more letter or number is added to show the file or rank from which the piece moved, e.g. Ngf3 means "knight from the g-file moves to the square f3". The letter P showing a pawn is not used, so that e4 means "pawn moves to the square ''e4''".
 
If the piece makes a capture, "x" is written before the square in which the capturing piece lands on.<ref name=Logicalchess>{{cite web |url=http://www.logicalchess.com/hcc/scholastics/tutorials/notation.html |title=Logical chess |author=Roger McIntyre |accessdate=31 March 2010}}</ref> Example: ''Bxf3'' means "bishop captures on f3". When a pawn makes a capture, the file from which the pawn left is used in place of a piece initial. For example: exd5 means "pawn captures on d5."
लाइन 239:
If a pawn moves to its [[eight]]h rank, getting a promotion, the piece chosen is [[Writing|written]] after the move, for example e1Q or e1=Q. Castling is written by the special notations 0-0 for kingside castling and 0-0-0 for queenside. A move which places the opponent's king in check normally has the notation "+" added. Checkmate can be written as # or ++. At the end of the game, 1-0 means "White won", 0-1 means "Black won" and ½-½ is a draw.
 
In print, ''[[List of chess terms#F|figurinefigurines]]s'' (like those in [[diagram]]s, but smaller) are used for the pieces rather than initials. This has the advantage of being language-free, whereas the initials of pieces are different in every language. Typefaces which include figurines can be purchased by chess authors. Also, basic notes can be added by using a system of well-known [[punctuation]] marks and other [[List of chess terms#S|symbols]].<ref name=Logicalchess/> For example: ! means a good move, !! means a very good move, ? means a bad move, ?? a very bad move (sometimes called a ''blunder''), !? a creative move that may be good, and ?! a doubtful move. The purpose of these methods is to make publications readable in a wider range of countries. For example, one kind of a simple "trap" known as the Scholar's mate, as in the diagram to the right, may be recorded:
 
1. e4 e5<br />
लाइन 375:
* [[Shogi]]
 
== आगे पढ़ीं ==
* Benko, Pal 2007. ''Benko's endgame laboratory''. Ishi Press. ISBN 0-923891-88-9
* Burgess, Graham and John Nunn 1998. ''The mammoth book of the world's greatest chess games''. Carroll & Graf. ISBN 978-07867058700-7867-0587-0
* Chandler, Murray 2004. ''Chess for children''. Gambit, London. ISBN 978-19046000601-904600-06-0 (Beginners)
* [[Max Euwe|Euwe, Max]] and Kramer H. 1994. ''The middlegame'', books I and II. Hays. ISBN 978-18806739591-880673-95-9 and ISBN 978-18806739661-880673-96-6
* Polgar, Laszlo 2006. ''Chess: 5334 problems, combinations and games''. Illustr. ed, Black Dog & Leventhal. ISBN 978-15791255471-57912-554-7
* Pritchard, David Brine 2008. ''The right way to play chess''. 8th ed, Right Way. ISBN 978-07160219950-7160-2199-5 (Beginners)
* Silman, Jeremy 1997. ''How to reassess your chess''. 3rd ed expanded, Siles. ISBN 9781890085001978-1-890085-00-1
* {{cite book
| author=[[Siegbert Tarrasch|Tarrasch, Siegbert]]
| title=The game of chess. Algebraic edition
लाइन 390:
| isbn=1-880673-94-0
| oclc=31152893}}
* Tisdall, Jon 2004. ''Improve your chess now''. Everyman, London. ISBN 978-18574415671-85744-156-7
* Ward, Chris 1994. ''Opening play (Think like a chess master)''. Batsford, London. ISBN 07134751100-7134-7511-0
* Znosko-Borovsky, Eugene 1980. ''The middle game in chess''. Dover. ISBN 978-04862393160-486-23931-6
 
== दुसर वेबसाईट ==
लाइन 403:
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== सन्दर्भ ==
<references/>
 
लाइन 515:
[[vo:Cög]]
[[war:Chess]]
[[wuu:国际象棋]]
[[xal:Шатр]]
[[yi:שאך (שפיל)]]
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